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About

I was playing videogames since I was a kid and becoming a game developer has always been my dream. I treat every project I take on as an exciting opportunity for me to learn, grow, and develop something players will enjoy.

While I have a wide range of skills and contribute to game projects in various ways, my areas of expertise are:

 

Game Design, Concepting, Prototyping, Narrative, and Documentation.

What I like

 

I love spending time with friends, travelling, going to museums, theatre, watching movies, animations, reading books, and so much more.

Obviously, I love videogames: both playing and developing them!

I generally try to approach life with an open mind and have fun while doing so.  

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Game Development Vision

 

Interactivity and self-expression are the cornerstones of my game development philosophy. By seamlessly integrating interactive elements into gameplay mechanics, I try to create engaging and immersive experiences that allow players to lose themselves in a rich world and play the game the way

THEY want.

Education

 

2022 - Now

Hanze University of Applied Sciences

Creative Media and Game Technologies

Experience

 

Feb 2025 - July 2025

Intern Game Designer

Liquid Ice Studios

My skills

Game Design

  • Extensive knowledge and experience in Game, Level, Mechanics, Rules, Systems, and Narrative Design.

  • Big focus on Prototyping, Testing, and Iteration with the goal of ensuring high quality of design.

  • Frequent use of User, Audience, Market, Competitor, Genre, Tools, etc. Research with the goal of finding the best solutions and design methodologies needed for a high-quality project.

  • Heavily experienced in Documentation: GDDs, Technical Requirements, System Component Breakdowns, Flowcharts, Visual Illustrations, etc. for clear and efficient communication with the team.

Programming

  • Great development experience in various Game Engines: Unity, Unreal Engine 5, GameMaker.

  • Focus on Gameplay Programming, Level Interactions and Prototyping. I have a passion for working on various mechanics, interactions and unique connections between them.

  • Have experience with various Tools and Plugins commonly in the industry (Unity Dialogue System, UE Common UI, and others.)

  • Can Easily Adapt to new Technical Requirements, Systems, or Setups with the goal of efficient contribution and communication between the design and development departments.

Georgi Karev

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