About
I was playing videogames since I was a kid and becoming a game developer has always been my dream. I treat every project I take on as an exciting opportunity for me to learn, grow, and develop something players will enjoy.
While I have a wide range of skills and contribute to game projects in various ways, my areas of expertise are:
Game Design, Concepting, Prototyping, Narrative, and Documentation.

What I like
I love spending time with friends, travelling, going to museums, theatre, watching movies, animations, reading books, and so much more.
Obviously, I love videogames: both playing and developing them!
I generally try to approach life with an open mind and have fun while doing so.















Game Development Vision
Interactivity and self-expression are the cornerstones of my game development philosophy. By seamlessly integrating interactive elements into gameplay mechanics, I try to create engaging and immersive experiences that allow players to lose themselves in a rich world and play the game the way
THEY want.
Education
2022 - Now
Hanze University of Applied Sciences
Creative Media and Game Technologies
Experience
Feb 2025 - July 2025
Intern Game Designer
Liquid Ice Studios
My skills
Game Design
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Extensive knowledge and experience in Game, Level, Mechanics, Rules, Systems, and Narrative Design.
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Big focus on Prototyping, Testing, and Iteration with the goal of ensuring high quality of design.
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Frequent use of User, Audience, Market, Competitor, Genre, Tools, etc. Research with the goal of finding the best solutions and design methodologies needed for a high-quality project.
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Heavily experienced in Documentation: GDDs, Technical Requirements, System Component Breakdowns, Flowcharts, Visual Illustrations, etc. for clear and efficient communication with the team.
Programming
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Great development experience in various Game Engines: Unity, Unreal Engine 5, GameMaker.
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Focus on Gameplay Programming, Level Interactions and Prototyping. I have a passion for working on various mechanics, interactions and unique connections between them.
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Have experience with various Tools and Plugins commonly in the industry (Unity Dialogue System, UE Common UI, and others.)
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Can Easily Adapt to new Technical Requirements, Systems, or Setups with the goal of efficient contribution and communication between the design and development departments.